The model of
social ecosystems that we have suggested in the previous sections of this
chapter is applicable to religious as well as what might be termed secular
social structures. The distinguishing characteristic of religious systems is
the source of trust on which these systems are based. Some religions establish
one or more deities as the ultimate source of authority, and hence of trust.
Some religions do not postulate the existence of deities, but rather center on
a process. The derivative result of either approach is similar; that is, each
resolves to a statement of, or a collection of statements of, what we would
term policy. In the case of theistic religions, trust in the policy emanates
from the deity, or deities, while in non-theistic religions trust emanates from
the process. In either situation, the effect is to instill a sufficient level
of trust within the minds of the believers such that their actions are properly
constrained by the tenets of the respective religion. In this way, the actions
of large numbers of believers can be coordinated so as to benefit the group at
large, and most of the members individually. So, the interesting concept is how
this level of trust is created?
It may have
started with a simple fungus.
The human mind
is driven by the senses. Widely distributed throughout the human body are
sensors for sight, sound, touch, taste and feeling; all wired through the
peripheral nervous system into the various lobes of the brain. Forming the
input to a multitude of neural network structures, these continuous streams of
sensory input become the fodder for information processing. Mirror neurons put
sensory input in context, enabling responsive motor actions to be undertaken in
an extremely efficient fashion. The integration of emotion into this
information processing establishes the basis for action stimulus. The
construction of units of manipulation with means to rank and organizing them
creates the lego of conceptualization. This is the basis for metaphoric
comprehension, a central part of natural language, which, through empathetic
understanding of the external world but without a means of reactive motor
action, may give rise to consciousness.
An integral
aspect of the workings of neural interconnections is derived from the chemical
relay of neuron stimulations effected by neurotransmitters at the synaptic
connection between neurons. In this relay process, the propagation of sensory
input and processing output is modulated by chemical means. It should really
come as no particular surprise, then, that if one can impact this chemical
modulation, perhaps through other chemicals, the resulting neural processing
will be impacted as well; an altered state of consciousness results.
Such altered states can be experienced by completely normal individuals
according to a variety of stimuli that range from emotional stimulation and
manipulation to psychotropic drug induced modulation of brain activity. In
addition, altered states of consciousness can be experienced as symptoms of a
variety of aberrant physical ailments that evoke abnormal mental conditions as
a result.
David
Lewis-Williams in The Mind in the Cave describes a continuum that
encompasses a number of stages of altered states. Based on a neuropsychological
model, his scale ranges from the mildest level of change which he refer to as
alert consciousness to the most severe change that he refers to as deep trance.
In continuously changing degrees between the two extremes, are a variety of
forms of dreaming, in particular, day-dreaming and lucid-dreaming. He
characterizes one of the possible characteristics of the deep trance stage as
the occurrence of hallucinations, noting that in particularly deep variants of
this state all the senses can be involved. While healthy people can experience
altered states of consciousness, Lewis-Williams also notes that several conditions
such as schizophrenia trigger hallucinations.
Archeology
suggests that early humans discovered hallucinogenic mushrooms. For example,
the frescoes of Tassili described by Terence McKenna in Food of the Gods
show a mushroom-headed
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